Download the printable Dobble Scorecard here
Please feel free to download and use this ScoreCard created for use with the game ‘Dobble’.
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Download the printable Dobble Scorecard here
Please feel free to download and use this ScoreCard created for use with the game ‘Dobble’.
Filed under: Uncategorized | Tagged: Asmodee, Dobble, Scorecard, Scoring Card, Spot It | Leave a Comment »
Taken from an A-Z Map, with everything removed apart from the text. Courtesy of http://blog.gooneruk.com. I think its really interesting how you can still see the river and the main open spaces…as well as follow the regions quite well. I’d probably prefer this to no writing whatsoever as a newcomer, but maybe not after having lived here a while.
Filed under: Blogging, Digital Advertising Creativity, Tools | Tagged: Creativity, Interesting, London, Map, Typography | Leave a Comment »
“When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong” – Buckminster Fuller

Some extracts from my Creativity Research…
Despite the fragmentation of the literature concerning creativity (Woodman et al., 1993), there is a degree of convergence amongst theorists (Mayer, 1999) that the notion that creativity can be used in reference to something that is both original (novel), and valuable (of use; relevant to context) (Sternberg and Lubart, 1999; Lubart, 1994; Osche, 1990; Bilton, 2007; Ford, 1996). However this is not a new conception. In 1976, Williams suggests that ‘creative’ means ‘a general sense of original and innovatory, and an associated special sense of productive’ (see also Stein, 1953; MacKinnon, 1962). So, for example, Margaret Boden describes two forms of creativity in this vein – ‘p creativity’ concerns something that is creative relative to the individual (a child painting a house for the first time) that is creative in a personal sense, but not with particular value in a wider context: children have painted houses before. This is presented in opposition to something creative relevant and valuable to a wider context (a theory in the field of biochemistry; an advance in eco-architectural design); ‘h creativity’.
However, this value/relevance/usefulness judgement remains subjective – and necessarily so due to the importance of an audience by which the creative product can be judged, and the inherent subjectivity of satisfying aesthetic needs within that audience. Certainly some areas of creativity – consider again the development of a new theory by a biochemist – lend themselves to having more objective judgement criteria such as parsimony, practicality or explanatory power take precedence (Penke, 2003). Or, in a commercial context, more objective measures such as ROI, cost and client expectations must be considered. However, attempts to define specifically or more objectively what this usefulness/value might be have failed (Runco and Charles, 1993), primarily due to the contingency of value judgements being context/domain specific (Amabile, 1996), and the fundamental need for an aesthetic aspect in describing why a painting, a musical composition or a poem should be valued at all (Runco, 1993). Indeed, such value judgements are not arbitrary or idiosyncratic but rather, ‘intellectual aesthetic value represents a functionally based way of dealing with a cultural environment that is full of diverse ideas. In this perspective, cultural learning of values is not arbitrary. Learning mechanisms, in conjunction with feeling mechanisms and mechanisms of self-awareness that allow us to test how our ideas and behaviors are perceived by others, guide us through a maze of ideas towards intellectual beauty. Appropriate values will often differ between societies and within societies between social strata and individuals’ (Thornhill, 2003).
Further, it is posited here that a prerequisite to this conception is a combination of both divergent and convergent thinking, in order to produce both novelty and value (Bilton, 2007). In an organisational context, Bilton argues for the marriage of creativity and management, often held at arms length in western society, in order to create a context for the delivery of creative work.
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So, let’s go back to the beginning. What do we mean by creativity? Certainly we are not restricting a definition to the work done by ‘creatives’ in an agency. Indeed, as Al Cox, Head of Strategy at Collective says, “for us, [creativity] is the ability to conceptualise and the output could be anything; a design, a technology or a conversation”.

History and Complexity
But creativity is complicated. The Ancient Greeks believed that creativity came from a guardian spirit; an inner daemon or something similar, and Aristotle speaks of the attributed social value being of madness or ‘frenzied inspiration’. An early Western perspective was built on the voluntary Christian belief that creativity was an attribute possessed by a divine entity in whose image we had been created – but that nothing new could be made from ‘nothing’, we could only ‘mimic the ideal’ (I think it was Plato who originally said that actually). Enlightenment philosophers came to recognise that the divine attributes of artists [creators] should be attributed to the self not some divine origin. Positivist thinkers introduced measurement of creativity and since Guilford’s call for more creativity research in the 1950s, a field of research with significant girth has been generated around the subject. Creativity has been considered from a social-psychological perspective, historically, cognitively, in an organisational context and from a systems perspective, amongst many others.
Integration
It is generally agreed though, and to define what I shall talk about here, that Creativity is the combination of convergent and divergent thinking to produce a creative product of originality and value relative to context. This definition makes a lot of sense, not only in its consideration of confluence and multiple inputs (indicative of a ‘process’ rather than a single event), but also in its acknowledgement of context dependency. For example, an original idea can only be original in situ – the blank canvas does not exist. Particularly in an organisational context, creativity is bound but not only commercially; also by the individual and his environment, history, genre, rhythm, style, path dependency, budget, and whether you only have 5 minutes to do something before you have to meet your colleagues for a pint. Thus we see a creative system in which creative products are produced, contingent on individual motivation and context.
Process in Digital Agencies
So; to the creative process. Processes within and throughout agencies are often visualized as means-ends chains, invariably with more means than ends, and it is within the complexities of these ‘means’ that the creative process flows from new business generation to creative briefs, to managing expectations, designing, building, reviewing and delivering the creative product. This requires the various plugging in and out of different agency resources, in the form of time, money and individuals – and of course, there are invariably multiple projects, each with different requirements, going on simultaneously. These multiple projects contain processes (whether considered as means-ends chains, or something more complex) extending vertically and horizontally into networks of agencies, clients, and individuals.
Filed under: Digital Advertising Creativity, Uncategorized | Tagged: Creativity, Creativity Definition, Process | Leave a Comment »

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A talk on Data Visualization by Manuel Lima, courtesy of @madebymany and @bbhlondon, 25th August 2009.
“I am a Functionalist Troubled by Aesthetics” – Manuel Lima, quoting Wim Crouwel
Ostensibly Manuel talks about representing data, visually: at a more abstract level, he is talking about the transmission of information across a continuum from raw data, to a global, understandable ‘information’, to a communicable ‘knowledge’, and finally to a personal ‘wisdom’. This process remains contingent on context, and on the relationship between production and consumption of data.

Firstly, Manuel spoke of the ways in which information has been communicated throughout the ages – considering cave drawings, moveable type, and of course, language. Contextualising his topic, he moved on to what he referred to as a ‘Visualization Outburst’ – brought about by five key factors.
1. The capacity of digital to store information.
References to the exponentiality of digital growth and ‘Kryder’s Law‘ were made, examples being the capacity of the iPod to store 160GB of information in 2009 compared to the benchmark model in 2001 boasting 5GB capacity. Kryder’s Rule states that the capacity of information storage will double every 18 months, and this has been proven in several cases: the iPod being one, and to name another, Manuel suggests that a laptop computer will have a commodity drive capacity of 1 Petabyte (1 million Gigabytes) by 2030.
2. Openness of Datasets
In sharing data (eg IBM’s Many Eyes), and allowing others to access your data, as well as being able to aggregate multiple users data (eg through APIs), we have more data to work with: and more is better – although perhaps more complex. An onus on transparency and openness is championed in many contexts, and the manipulation of data by third parties can be mutually beneficial – as well as forward facing.
3. Social Networks
The interconnectedness of individuals in an online capacity has a huge impact on information sharing. Not only who is connected to who by eg a LinkedIn profile, six degrees of separation and so on: but also through topics of interest, communal activity, music tastes and so on. Further, the aggregation of user data by host platforms such as Twitter, and the APIs they provide, are sources for data viz in their own right. Tag clouds used within the flickr platform were early and benchmark examples of democratized data visualization.
4. Democratization of Tools
Further exploring the democratization of data, we are shown examples of software such as processing and flash facilitating UG data viz. Data visualization is no longer confined to academic field, but can become part of a wider conversation of users and resultantly is allowed to form the syntax/discourse/language for communicating data across disparate platforms.
5. Mainstream Media
Along a similar line, Manuel talks about ‘vernacular visualizations’, and a point is raised from the audience about how whilst openness of data-sets drives data visualization, similarly the dissemination and adoption of data visualization drives the opening of data-sets. Manuel rebuts along the line that sharing information is about an exploration; a journey – a return to the link between producer and consumer – and that the objective is to provide a greater explanation; a function of the data, rather than visualization being an end in itself. I shall return to this point later.
Visual Complexity: We need to make a transition from Tools of Curiosity to Tools of Functionality”

California NanoSystems Institute
Secondly, Lima moved on to discuss his own project, Visual Complexity. Here he moved through several fascinating examples of how data viz is being used, with an emphasis on plurality: in working towards a ‘common language’. His work and curation encompasses a variety of fields, where the data he has collected might be from biology, social networks, business, IT, music, politics or astrophysics. The point in many ways is that the subject matter, doesn’t matter: the interpretation of the viz is subjective and entirely within the control of the user. The job of data viz is to make that interpretation clearer or more valuable than through other methods.
Within this section he gave several examples, the highlights of which for me were a project on GPS drawing, whereby children would walk around a large open space and physically ‘draw’ a simple object, the example being an elephant’s head. They could then map this data using GPS technology onto the terrain which they had navigated, and remove sufficient data to create a real-life, mass-participant ‘art attack’. Neil Buchanan would have been proud. Other examples included linking last.fm music tastes across a social network and so on, before Manuel moved on to more hardcore applications of this hybrid of design and technology (‘a new science’). He alludes to several examples of visual representation of terrorist networks, identifying key players over a temporal space, as well as analysis of the demise of Enron, a stab at the ‘fat cats’ of the US and many more – all of which are available on his blog.
“Aesthetics should be a Consequence, not a Goal of Data Visualization”…
My personal favourite combined UGC in the form of geotagged flickr photographs, geographic data and temporal data to create a map of the paths people take around a space: in this case, the city of Barcelona. Basically, the data aggregated user photos of landmarks in the city, and pitched them against the time they were taken, to establish the routes people created: “Tracing the Visitor’s Eye”. This data was then overlaid on a map of Barcelona to show the traces people had taken, with stunning informational and aesthetic effect.
“Time is a Very Difficult thing to Map”
The final part of the talk focused on network visualization, and how this translates into every day life. Examples were given of visual representation methods, as well as interactive exploration techniques, ranging from radial convergence models and radial centralized networks, through to multi-sensory installations such as a Californian project involving the representation of nodes in both colour and sound, across a three storey building.
So. What has all this got to do with me? Well, to be honest, I wasn’t 100% sure, but all I knew was: it looked fucking cool, and seemed to serve a real functional, valuable purpose in today’s data rich and time poor society. However, I had an inkling that my work looking at creativity within systems, and as processes, would relate – especially in terms of how best to represent this visually. In his final section, Manuel alluded to the complexity of networks, considered from different levels of aggregation, and how data viz can serve to simplify models of complex phenomena.
He splits the system up into three levels: the macro level, or ‘system level’, where data serves to indicate patterns; a relationship level, where connectivity between nodes is of focus, and the micro level, looking at individual nodes. I map this on to my own work, discovering parallels within a creative system of Culture as System (Macro); Organizational (Relationship) and Individual (Node) level aggregation.
Further, his ideas on time, and how this is difficult to map were very interesting. I attempt to map the development of creative projects over time both through language; and diagrammatically. Lima uses an example of a temporal based network visualization, showing schoolchildren interacting with a teacher, and one another, over time. It blows my mind, despite its relative aesthetic modesty. But his point here is that nodes within this system can and should be represented intelligently: incorporating temporal factors, factors of relevance (eg proximity to other nodes: there’s no need to see the whole system, actually, only what’s relevant), and factors of simplicity.
He closes with an allusion to a ‘Universal structure’ – which he translates as matching images of neurons in a mouse’s brain to the Millennium Structure, developed recently to represent the universe-as accurately as we can, using a self contained data set of 25TB.

He jokes at the juxtaposition, but similarity, between one of the smallest things you can see, and one of the biggest things you can think of: but to me, and probably to many who were there, the message was clearer: working towards data visualizations or representations of the monolith of data we face is not an end in itself, but a stepping stone in creating a multi-disciplinary and cross discourse platform for communicating information: be they ideas, data-sets, evolutionary systems or, indeed, Facebook friends.
Manuel Lima | Visual Complexity from digup.tv on Vimeo.
Anyone who was at the event, please contribute to my thoughts. Manuel: keep up the good work.
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Filed under: Digital Advertising Creativity, Tools | Tagged: Aesthetics, Creative Process, Creative System, Creativity, Data, Data Visualization, Data Viz, Manuel Lima, Networks | Leave a Comment »

I’m off to a talk tomorrow by Manuel Lima, a visual complexity/information visualization aficionado who recently spoke at TED. Organized by Many to Many, and hosted at BBH, they say:
“Manuel will be re-presenting his TED talk on understanding complex interconnectedness and highlights from a range of fascinating information visualization projects”
Some examples from his site and blog, Visual Complexity, are shown below.

Information Visualizations, as complied by Manuel Lima
How it would be if a building was dreaming” (Above) The conception of this project consistently derives from its underlying architecture – the theoretic conception and visual pattern of the Hamburg Kunsthalle. The Basic idea of narration was to dissolve and break through the strict architecture of O. M. Ungers “Galerie der Gegenwart”. Resultant permeabilty of the solid facade uncovers different interpretations of conception, geometry and aesthetics expressed through graphics and movement. A situation of reflexivity evolves – describing the constitution and spacious perception of this location by means of the building itself.
Hopefully this will relate to my PhD work in a number of ways: firstly he is talking predominantly about networks of information, and how these may or may not be organized, similar to the network theory of creativity I am developing, building on the work of Csikszentmihalyi. The overlap between design/aesthetics, and organizational theory are fascinating. Further, TED notes on his talk say:
“Networks are omnipresent. They’re in brains, in cells, power grids, ecosystems. This is why it is important to try to map networks. He studied Warren Weaver, who wrote on complexity, and “problems of simplicity.” There are problems of simplicity, problems of disorganized complexity, and problems of organized complexity”.
Hopefully, it’s gonna be good. I shall blog about my findings in next couple of days. Looking forwards to it.
Filed under: Blogging, Digital Advertising Creativity, Tools | Tagged: Creativity, information visualization, Made by Many, Manuel Lima, Networks, TED, visual complexity, visualcomplexity.com | Leave a Comment »